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thewriteadviceforwriters · 5 months ago
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Other Words for "Look" + With meanings | List for writers
Many people create lists of synonyms for the word 'said,' but what about the word 'look'? Here are some synonyms that I enjoy using in my writing, along with their meanings for your reference. While all these words relate to 'look,' they each carry distinct meanings and nuances, so I thought it would be helpful to provide meanings for each one.
Gaze - To look steadily and intently, especially in admiration or thought.
Glance - A brief or hurried look.
Peek - A quick and typically secretive look.
Peer - To look with difficulty or concentration.
Scan - To look over quickly but thoroughly.
Observe - To watch carefully and attentively.
Inspect - To look at closely in order to assess condition or quality.
Stare - To look fixedly or vacantly at someone or something.
Glimpse - To see or perceive briefly or partially.
Eye - To look or stare at intently.
Peruse - To read or examine something with great care.
Scrutinize - To examine or inspect closely and thoroughly.
Behold - To see or observe a thing or person, especially a remarkable one.
Witness - To see something happen, typically a significant event.
Spot - To see, notice, or recognize someone or something.
Contemplate - To look thoughtfully for a long time at.
Sight - To suddenly or unexpectedly see something or someone.
Ogle - To stare at in a lecherous manner.
Leer - To look or gaze in an unpleasant, malicious way.
Gawk - To stare openly and stupidly.
Gape - To stare with one's mouth open wide, in amazement.
Squint - To look with eyes partially closed.
Regard - To consider or think of in a specified way.
Admire - To regard with pleasure, wonder, and approval.
Skim - To look through quickly to gain superficial knowledge.
Reconnoiter - To make a military observation of a region.
Flick - To look or move the eyes quickly.
Rake - To look through something rapidly and unsystematically.
Glare - To look angrily or fiercely.
Peep - To look quickly and secretly through an opening.
Focus - To concentrate one's visual effort on.
Discover - To find or realize something not clear before.
Spot-check - To examine something briefly or at random.
Devour - To look over with eager enthusiasm.
Examine - To inspect in detail to determine condition.
Feast one's eyes - To look at something with great enjoyment.
Catch sight of - To suddenly or unexpectedly see.
Clap eyes on - To suddenly see someone or something.
Set eyes on - To look at, especially for the first time.
Take a dekko - Colloquial for taking a look.
Leer at - To look or gaze in a suggestive manner.
Rubberneck - To stare at something in a foolish way.
Make out - To manage to see or read with difficulty.
Lay eyes on - To see or look at.
Pore over - To look at or read something intently.
Ogle at - To look at in a lecherous or predatory way.
Pry - To look or inquire into something in a determined manner.
Dart - To look quickly or furtively.
Drink in - To look at with great enjoyment or fascination.
Bask in - To look at or enjoy something for a period of time.
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tahbhie · 4 months ago
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Creating Emotionally Devastating Scenes.
Crafting a scene that earns the total sympathy of your readers can be challenging, but it's not impossible. Most emotionally devastating scenes fail at two things, but when these are done right, the results can be powerful.
⚪ The Important Concepts for Writing an Emotionally Devastating Scene
1. The Build-Up,
2. Breaking the Dam.
Before I explain these concepts, let me share a case study.
⚫ Case Study
I wrote a story about a young orphan named Jackie and her younger brother. Their village was burned down, leaving them as the only survivors.
For the next few chapters, readers followed their painful journey and their struggle to survive. The younger brother had a heart problem, and Jackie vowed to become a cardiologist to save him.
She was very ambitious about it, but at the time, it was very ironic. Later in the story, when they encountered a tragic living condition with a family, the brother died while telling his sister how much he missed their parents.
When her brother was fighting for his life, she was sent out of the room, only to be let in again to see his cold, lifeless body.
⚪ Explanation of Concepts
1. The Build-Up
The build-up is extremely important when you aim to convey strong emotions. Here's a secret: if you plan for a scene with strong emotions, start leaving breadcrumbs from the very beginning of the story.
Take the previous case study. I carefully built up their journey so people could easily relate and feel the pain of the older sister during her brother's sudden death.
You need to give the situation enough reason to feel utterly hopeless and devastating. Gradually cultivate the tension until it's ready to let loose.
⚫ Understanding the Use of Breadcrumbs.
Breadcrumbs in stories ensure you utilize the time you have to build up certain emotions around your characters.
At the beginning of my story, Jackie’s fate was already pitiable, but she survived every hurdle. This gave the readers enough to feel for her while still leaning away from the outcome. When I built enough, I introduced her brother's sudden death.
Hence, leave your breadcrumbs while leaning away from the outcome.
⚪ How to Properly Leave Breadcrumbs
When building up your story, consider these elements:
☞⁠ Character Relatability: The characters need to be realistic to draw readers into the story. This helps readers invest themselves in your story.
☞⁠ Realistic Emotional Pain: Just as characters need to be relatable, their emotions need to be realistic and not appear forced.
☞⁠ Create a Strong Emotional Attachment: Give them something they care about or that has the power to ruin their lives in any way. It could be something that makes them happy or something their happiness relies on. When it's time, snatch it away without remorse.
☞⁠ Have a Backstage Struggle: This struggle keeps readers occupied, so they won't see the outcome coming. For example, Jackie’s constant struggle to find food and shelter keeps readers engaged while the impending tragedy looms in the background.
☞⁠ Attach Believable Elements: For a realistic character, emotion, and struggle, attach believable elements. It could be death, ailments, sickness, disorder, disappointment, failure, etc.
Now that we've covered the build-up, let's move on to the next crucial part.
2. Breaking the Dam
This is when you make your readers feel the strong emotions alongside your characters. All the tension you’ve been building up is released, making all emotions come into play.
☞⁠ Break Your Strong Attachment: Cut off your strong attachment from your character when they least expect it or at a point when they couldn't use more struggles (i.e when they are helpless).
This will not only evoke readers’ emotions but also pique their curiosity as they wonder how the character will survive the situation.
☞⁠ Description of Sensory Details to Invoke Emotions: The advice of "show, don't tell" will be really helpful here. It's crucial to ensure that the final execution matches the build-up.
A well-crafted build-up can fall flat if the emotional release isn't handled effectively. To avoid this, blend the climax seamlessly into the narrative, making it feel natural and impactful.
Reblog to save for reference! 💜
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jannwrites · 10 months ago
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Alternative readings for The Body Keeps the Score
hi, i'm a practicing mental health therapist and a writer here on tumblr dot com. the body keeps the score by dr. bessel van der kolk has a couple issues with it, primarily in the author's very much cishet male eurocentric approach to trauma and the graphic nature of the book. here's a list of some books about trauma that i've found preferable to the body keeps the score in addressing trauma and how the body holds onto trauma. i've included pdf links for ones i could find:
HEALING TRAUMA by peter a. levine. this one is a far less denser read than the body keeps the score while still providing solid education on trauma symptomatology. it even comes with mp3 access to exercises to address somatic symptoms.
MY GRANDMOTHER'S HANDS by resmaa menakem. this one discusses how racism in america is ingrained in our society and how intergenerational racial trauma is ingrained in our bodies.
INFLAMED by rupa marya & raj patel. this was written in response to the COVID-19 pandemic and the structural injustices in medicine that caused so many racial disparities in response to the COVID-19 pandemic, and how trauma caused by our political systems affect the different systems of the body.
THE POLITICS OF TRAUMA: SOMATICS, HEALING, & SOCIAL JUSTICE by staci haines. a great read on how trauma is not just an individual problem but a societal problem, and how to integrate trauma work into society at large.
TRAUMA & RECOVERY by judith l. herman. this is a classic in the therapy field and really set the tone for our modern approaches to trauma treatment. the pdf linked is the first edition of the book but it has since been updated as we learn more about complex trauma.
THE BODY NEVER LIES: THE LINGERING EFFECTS OF CRUEL PARENTING by alice miller. what it says on the tin: this book covers the effects of trauma inflicted by parents on the body and the brain.
cheers, and happy reading!
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xxplastic-cubexx · 2 months ago
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Mr. Cube I have a question of utmost importance for you as literally the only Magneto main I know of. HOW... DO YOU PLAY HIM. Do you have any tips. I want to look at him.
So You Want To Be Pretty OK As Magneto In Marvel Rivals
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(3 March, 2025) a beginner's guide written by your resident magneto main snapperoni because now i get an excuse to talk about marvel rivals magneto extensively and in gross detail
*this guide will be treating you as though you have never used magneto in your life and will go into extreme depths at explaining his abilities as well as what it means to be a tank player. if you feel confident in understanding his abilities, feel free to skip the abilities section and head straight to the bottom for talk on strategy and tips
TABLE OF CONTENTS:
TLDR ROLE INTRODUCTION ABILITIES Melee/Greatsword Primary Fire/Iron Volley Secondary Fire/Mag Cannon Metallic Curtain Metal + Iron Bulwark [TEAM-UP ABILITY] Metallic Fusion [ULTIMATE] Meteor M [PASSIVE] Magnetic Descent TIPS AND STRATEGIES Iron Volley + Mag Cannon Combo Bubble and Shield Usage Two Tanks Are Better Than One Metallic Fusion How to Use Meteor M CLOSING THOUGHTS
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Too Long, Didn't Read:
Magneto is a poke tank meant to be played at medium-to-close range whose priorities should lie in acting as a living wall for his teammates. preserving his abilities mostly for himself yet sharing them when the situation calls for it.
While his priorities should be defense-based, when it comes to going on the offensive you want him to target strategists and duelists and only engage in tanks if the rest of the team is with you. As far as aiming goes, he's very friendly and isn't hitscan reliant, and you should find yourself picking up his aim style easily with time.
He's not a super flashy character like the rest of the cast, but he's far from useless and, at this moment in time, stands as one of Rival's best tank options alongside Doctor Strange and Hulk, whether you're running two tanks or running solo.
Overall, the two-star difficulty he is awarded is very fitting: available to newcomers to pick up and start playing, however offers a little something extra to those with a better understanding of him; he's generally straight forward as far as tanks go, but picking up a few extra tips and tidbits never hurt anyone. Except your enemies, of course.
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Role Introduction: Vanguard/Tank
As a vanguard unit, Magneto's top priority should be taking the brunt of the team's damage on the front line and should give the team either opportunities to push forward, or shoot behind the cover you provide.
With 650HP (without shields), while he has average health for a vanguard, his defensive kit allows him to be a formidable wall when his abilities are used tactfully and you work in tandem with your support/s. Unlike dive tanks like Venom and Captain America, Magneto is much more stationary, and his kit rewards playing defensively and close to the team.
A common misconception with FPS games is that your top priority is to get the most eliminations as possible and to exclusively hunt for the next kill (unless that is the objective of the specific map you're playing on, then kill away). There are several errors with this philosophy: for starters, you begin to neglect the objective, which can lead to a game loss.
The amount of kills you have won't matter if you stay off point and the other team takes the objective. No matter what anyone says, don't stress about your eliminations so long as you know you're protecting your team, securing the point, and overall providing value to the game (though it is important to be able to land a shot....).
Moreover, playing under this philosophy is a sure-fire way to not only get you killed and remove your time away from the field (which should truly be your game philosophy: die as little as possible), but specifically as a tank you'll bring your teammates down with you as they lose what should be a reliable line of defense. As a tank, you should be opening up opportunities for your teammates to get the eliminations and protecting your strategist/support units.
All of that said, tank is not for the passive player: as tank, you need to be firm about the playing field being yours and making sure the enemy team knows they're going to have a hard time taking it from you. Fitting for Magneto, really.
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Ability Review
Before dissecting Magneto's abilities, I will preface and say I calculated his damage using Doctor Strange (600HP) and Scarlet Witch (250HP) as damage dummies. The numbers I have here may not be accurate, so to circumvent this potential error I'll describe how many shots it takes to use a specific skill in order to eliminate certain enemies.
Melee/Greatsword
Attack speed: ~1 second
Damage Output: 40 (About seven swings to KO a 250HP enemy)
Utilizing Doom Bot remains, Magneto swings with a grandiose blade. The problem with this sword is it's not only one of- if not the- slowest melees in the game as of right now, but it has very little to compensate for its poor speed. Should very rarely be used in place of a well-aimed primary fire.
Primary Fire/Iron Volley
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Reload time: ~1 Second
Damage Output:
Direct Damage: 80 (About four shots to KO a 250HP enemy)
Edge Damage: 40 (About seven shots to KO a 250HP enemy)
Fall-Off Damage: 40 (About seven shots to KO a 250HP enemy)
Magneto's Iron Volley asks that you lead/predict your shots. Moreover, his Iron Volley will explode automatically once reaching 25M(eters), whether it hits a target or not. At 25M, your shot will no longer do 80 damage, but will do half instead. As noted before, Magneto's primary fire will explode when it comes into contact with a wall, floor, or enemy. As such, the explosion has a small hitbox- doing just about half of a regular, direct shot. Because of this, you shouldn't be too stressed if you're not the greatest at aiming: Magneto's primary fire makes up for any minor imperfections and is rather generous so long as you're in the general area of your target.
Secondary Fire/Mag-Cannon
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Reload Time (Without Bulwark Aid):
One Ring: ~4 Seconds
Two Rings: ~8 Seconds
Full Power: ~12 Seconds
Damage Output:
One Ring: 40 (About seven shots to KO a 250HP enemy)
Two Rings: 80 (About four shots to KO a 250HP enemy)
Three Rings/Full Power: 100 (About three shots to KO a 250HP enemy)
Edge Damage: N/A
Similar to Iron Volley, you will need to lead your shot when firing off a Mag-Cannon. Unlike his primary fire however, Magneto's secondary fire will keep going until it hits a wall or enemy. Moreover, it doesn't suffer any damage fall-off, nor does it offer any edge damage. How many rings you possess show both on Magneto physically, but they can also be tracked by the purple arrows below your crosshair. As a bonus, the Mag-Cannon momentarily stuns and pushes back any targets it hits which can either cancel an enemy's advancement, or open the floor for a follow-up attack.
Metallic Curtain
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Recharge Time: 3 Seconds
Replenish-to-Full Time: 10 Seconds
Duration: 1.5 Seconds
Shield HP: N/A
Putting up an impenetrable wall just shy of two seconds allows Magneto and his allies to pull back safely from oncoming damage or provide just enough cover to make an adequate push forward. Not to mention, this indestructible wall scoffs in the face of any ult coming your way. Once the shield has been spent, a white bar will appear on the right side of your crosshair. This bar indicates how long you can hold your shield up the next time you use it before it's fully charged, where then the bar will fade. Finally, you can put your shield down early. While this means you'll have to wait the full three seconds for it to be available again, this means your shield will have more durability the next time you use it.
Metal Bulwark + Iron Bulwark
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Recharge Time: 12 seconds
Duration: ~3 Seconds
Shield HP: To be calculated, but it does exist: be cautious of the damage you and your teammates take.
Magneto can spring a magnetic bubble over either himself or an ally. The bubble not only negates any incoming damage and protects allies from Scarlet Witch's Reality Erasure, but once the bubble has popped or faded Magneto will regain some Mag Cannon rings relative to the damage absorbed.
[TEAM-UP ABILITY] Metallic Fusion/Chaos
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Recharge Time: 30 seconds
Duration: 10 seconds
Damage Output:
Direct Damage: 100 (About six shots to KO a 600HP enemy)
Edge Damage: N/A
Being his only team-up ability as of writing this post, this father-daughter duo ability allows Magneto to fire at an impressive 100 damage per second as he finally finds use in his otherwise-inadequate greatsword, adding a truly dangerous ability to his typically defensive kit. It's as though every shot taken was a Mag Cannon with a wider hitbox- however this hitbox varies from being vertical or horizontal and thus can be a little unpredictable if you aren't aiming carefully. Is used best at medium-close range, but don't neglect its potential to snipe enemies from across the map.
[ULTIMATE] Meteor M
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Duration: 4 Seconds
Magnetic Range:
Lowest to the ground: 30M
Nearest to the skybox: 5M
Damage Output (No Charge):
Edge: 150 (About over half of a 250HP enemy's health bar)
Direct: 300 (About half of a 600HP enemy's health bar)
Damage Threshold Before Explosion: To be calculated, however can be tracked by the counter below the crosshair
Automatically floating into the air, Magneto stays true to his name and acts as a magnet for all incoming projectiles; extracting enemy projectiles to build the power of his metal meteor and granting Magneto the ability to float freely, Magneto's ultimate doubles both as an offensive and defensive ability. You're able to see your magnetic field + blast radius by observing the purple ring on the ground. Remember: you can rise and descend freely so long as your ultimate is up, use this wisely. I affectionately refer to the meteor as "rock", however this ultimate has garnered a reputation for not doing as much as some believe it should. Hopefully this guide helps you in ensuring your meteors make the impact they deserve.
[PASSIVE] Magnetic Descent
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Manipulating the magnetic field around him, Magneto decreases his fall speed by 50% when holding the jump button. Nuff said. People have a hard time aiming up in FPS's so if you find yourself with the opportunity to float around a bit (especially using Rocket's jump pack) then by all means terrorize from above as you descend.
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Tips and Strategy
Iron Volley + Mag Cannon Combo
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A basic tip, but a valuable one nonetheless. To eliminate an enemy with 250HP- assuming you land all your shots directly- it takes about 3 seconds, four shots. Again, this is assuming you hit all your shots and if the enemy doesn't regenerate any health. Alternatively, utilizing the PRIMARY-SECONDARY-PRIMARY combo allows you to not only stun an opponent with your secondary fire, but it should take nearly half of the time spent then if you only used primary fires, so make sure to use your secondary shots responsibly. Remember that your primary fire has, at max, 25M of utility: afterwards, it won't be able to do much. Fine for picking off low-health enemies while they're fleeing, but don't expect to hit any enemies close to the skybox or far away from you without moving in a little bit first- that's what your secondary fire's for. As Magneto, your targets should be squishy characters like support and DPS. Because of his relatively-slow DPS, Magneto doesn't fair well against other tanks and shouldn't engage in 1v1's if possible (they're not unwinnable, but they could be a great distraction and leave your team vulnerable).
While I'm here, I'm just going to stress to not use your melee. Like. At all. You're much better just using your primary fire. At most you can set it up as Hulk's turning into Bruce if you'd like but that should really be it: your primary fire is much more effective than your sword.
Bubble and Shield Usage
As a tank, you want to act as a wall for your teammates, and this can be done effectively by being more conservative and selfish with your shields: you are the wall. Remember. Draw the enemy's fire towards you by being an irritant. While Magneto is healthy in shields, remember you have natural cover from stage obstacles and structures as well. Magneto can be regarded as a 'poke' tank: a tank who is meant to attack sporadically and in short bursts. He is best played at a medium distance from the enemy front line and to not to be wholly damage focused when he is much more defense focused. 'Poking' the enemy from behind structures is not only a great way to conserve your abilities, but it utilizes Magneto's primary and secondary fires well due to their moderately-slow start up and overall DPS, letting him take cover when need be.
While attacking on the front line, once you notice your health start to dip below half or you feel as though the crowd is about to overwhelm you, raise your Metallic Curtain and step back to give yourself some air. Bubble yourself as a last resort if you still need to back up- be sure to fire your Mag Cannon beforehand so you'll immediately have it replenished if your bubble pops during your escape. It's important to remember Magneto has zero movement abilities and it takes 5 seconds for him to traverse 30M: it doesn't sound too bad, but when there's a large crowd in front of you, you'll wish he could move faster. Don't push too far ahead, and be aware of exits around you.
That being said, be conscious of your teammates. This is a TEAM game after all. We've covered Magneto and Scarlet Witch's team-up ability before and how valuable it is. As a result, you'll need to learn to play well with any Scarlet Witches on your team, and this means having your bubble ready to protect her when she decides to ult (this also means making sure to check the scoreboard occasionally for your teammate's ult charge as well as, again, being ability-conscious of those around you). Only when she's in immediate danger do you bubble her, not before: this ensures the bubble lasts long enough for her to get her ult off (or there's a better chance it'll be executed, anyhow). If you feel as though you won't be able to react fast enough, then you can try to bubble her beforehand; don't stress out about timing the bubble perfectly, just make sure she's protected. In general, bubble your duelists when they're deep in a crowd to give them a chance to escape (but don't stress out about protecting them. After all, there's only so much you can do before you put yourself in danger or use a bubble inappropriately when someone else could have better benefited from it). Besides Wanda, it's naturally best to look after your support units and to make sure they're not being overwhelmed. Don't helicopter them and neglect the rest of the team, but just make sure to check on them every now and then. Ultimately, your bubble priority should be Supports -> Yourself -> Others. After all, your support/s can't help you or the team if they're dead.
Two Tanks Are Better Than One
Magneto has the fortitude to be able to tank by himself comfortably, however the rare days you find yourself partnered up with a second tank, know these are the days you can be more generous with your bubbles and shields to your teammates. Your second tank will help cover with you and should make it easier for you to escape the crowd when need be, so bubble-hogging is less of a necessity. Make sure to help your tank too if they're in a bind and they're out of defenses/movement abilities (but again, not at the detriment of yourself or your supports: once more, Magneto can tank by himself if need be so long as you use your abilities carefully).
Metallic Fusion
It's tempting to want to use Magneto and Scarlet Witch's team-up ability the second you have it, however it's best to save it for crowd control. That being said, once it is active, make the absolute most of it: there's no consequence to holding down the primary fire, so just let loose and go crazy (with reason, of course: don't run in and get yourself killed and don't forget your teammates).
How to Use Meteor M
Someone asked me this midmatch once and I scrambled to come up with an answer. Both because the round was about to start in five seconds but also because I truly didn't know the answer at the time. The longer I've played though, I think I finally have the answer- or a better one besides "spray and pray" at least. As noted before, Meteor M is a fickle ultimate and how you use it is dependent on the situation (many such cases about anything, honestly). At times, you'll want to play higher to the skybox to ensure your meteor doesn't explode immediately. Alternatively, a quick throw of the meteor might do the trick in some situations where it's both safe to build meteor charge close to the ground, and the faster you remove a target/s, the better. This is also dependent on how many projectiles are being thrown out onto the field: if you're in a situation with predominantly melee opponents, it's best to use your meteors to single-out troublesome duelists and supports- there's little chance your meteor's going to exceed 30+ charge in those kinds of matches. Generally, you'll want to use it to counter support ults like Cloak + Dagger and Luna Snow (NOTE: a raw meteor will NOT KO an ulting Luna. You need at least 30+ charge before a direct hit can KO her. Cloak + Dagger can be KO'd from the get-go with a direct hit). Don't be afraid to throw out a meteor if you see a cluster of low health/squishy enemies without any defenses, however. Just remember it's ok to hold onto an ult if it means it gets greater value later on, and that you shouldn't hunt exclusively for team wipes. If you find yourself popping ult and the crowd's dispersed, support units should be your default priority (unless there's a duelist/DPS unit using their ultimate: take them out instead if you can). Initiating Meteor against Punisher's Final Judgement can be tricky if you aren't fast enough, as Frank's ammunition will quickly push your meteor to its limit. If you don't throw your meteor fast enough, you could potentially risk your teammates their lives and waste an ultimate in the process. Use your meteor against Punisher with caution. Similar notes to be said about Star-Lord's Galactic Legend, only now your problem is also throwing at a flying enemy. If he's close enough to your 25M range, I personally would shoot him down with a regular primary/secondary as his DPS isn't nearly as grand as Punisher's and a meteor could be superfluous. Otherwise, focus on getting to cover and protecting your vulnerable teammates. You'll especially want to be wary of enemy tanks and their shields as they'll without a doubt cancel out your ult with ease, more specifically enemy Magneto's and Doctor Stranges. Be cautious that Captain America can deflect your ultimate, though I personally have had minimal trouble with Captains. In general, you should track enemy ability usage, but especially the prior two if you hope to pop your rock soon.
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Closing Thoughts
Ultimately, improving at Marvel Rivals in general comes with time and willingness to acknowledge you're bad at the game sometimes but to not let that stop you from playing who you wanna play, whether you're playing as Magneto or not. While you can do your best to improve your aim in Rivals' practice area, things like game sense are something that can only really be accumulated through experience and playing the game.
Sometimes I watch back old games/moments of mine to figure out where I could've gone wrong to improve next time, but you don't HAVE to do that: just play the game, have fun, and love Magneto.
And throw a rock at every support you see for me okbyethankyouforreading
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Bonus: My Credentials so you can determine if i'm reliable or not. or something.
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[PS: every hero Not Mags/Wanda/Adam is purely my brother i swear im loyal]
#marvel rivals#magneto#snap chats#idk how valuable my opinion is i'm just a plat player but like Hey Its Something focus on my hours and trust me vJLAERKEAKJ#hours mean nothing if you dont learn from being balls... whatever... moving on...#i'm not checking this over i'm just throwing it into the wind no one's going to read this anyway#i thought of having more gifs to show stuff but i thought thatd be overdoing it <- this whole post is overdoing it#maybe ill pin this to the top of my blog idk. took a long time to type...#NO ONE'S GONNA READ ALL THAT WHY DID I TYPE ALL THAT#i think ive gotten enough inquiries about My Magneto Playing to finally write a semi-professional guide about it vJELKJAEKL#wrote all of this to get my PhD in Magnetism thats right baby#WHATEVER if you read all of that i love you i'm giving you a box of mochi donuts#if you take anything away from this post uhhhh Please Dont Forget Your Teammates THIS IS A TEAM GAME#ok thank you.... i hope you enjoy my. nonsense#yk im so glad my school group hates me cause i got to spend all day doing this jvLKAKJ#NO TELL ME WHY i try contacting my group last week to ask when we can meet and no one says anythign#and now people getting cross with me for us not meeting sooner... i TRIED NONE OF YALL EVER ANSWER ME#WHATEVER. whatever...#for a mfer just talking about teamwork My Team is making me want to eat gravel#anyway!!!! again if you read All That hope you enjoyed my inisght and input#again this is just from my experience playing magneto and some tank experience from overwatch so#take it how you see fit#if you guys care one of my fave rivals/ow youtubers is flats and he's always got great input for tank players#check him out if you like :)
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deluboo · 1 year ago
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MASTERLIST.
ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ © DELUBOO 2024.
if the person you want me to write about isn't listed, ask me, and i'll let you know wether i can write them or not.
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01. seventeen masterlist
02. jungkook masterlist
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thenerdyolive · 19 days ago
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marisol-holme · 10 months ago
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The retired good girls guide for writing
I haven’t always been able to understand myself. 
I never felt like I was able to clock pure basic needs. Couldn’t tell if I was hungry or thirsty. I finished my meals early, preferring to always feel full, in a silent critic of my mother and father’s controlling rule over my life. A few bites of fuck you always left on the plate. I liked to see how far I could push it. How little I could drink, sleep, or eat, and still function. A true desert island scenario would see me lasting years; I had inadvertently trained myself for it. Except my desert island was more devoid of emotional fulfilment and attention. 
I had to get creative. I developed some interesting tendencies, sure. But mostly I just wanted to escape. Now my parents never went out, and my internal world was already tumultuous at best, so I did what anyone would do and read. I read voraciously. The ability to turn off my hunger had seeped into all areas of my life. A fugue state dissociation through most of my early years through to adolescence. But I was able to come alive when I was reading. When I read, it was like my first breath. Hungry. I could imagine these worlds and built them up easily, colourfully within my mind’s eye. I'd picture the strong female characters that I admired. I’d taste food, hear music. It was the only time I was ever able to really live, before I had to go downstairs and pretend to eat.
Unwittingly, my upbringing fostered just the correct environment for me to develop a writer’s hunger. Because a writer is always a reader before they grow mad to write. I grew mad fast. I had to. I had to create worlds for me to escape into, away from all the shouting and fighting. Alchemise what I’d read into something new and original. It helped that I was an avid daydreamer, although a psychiatrist might call me a maladaptive daydreamer, but it only ever occurred to me when I was bored. Parallel to this, I grew into shame, so what I wrote I would throw away. I sadly have none of my early works. They are long decomposed into sub-atomic and absorbable waste, probably seeped into a water system somewhere and live inside all of you. Yuck. Not even my best work. 
Then I grew up and I had no dreams because I was not hungry. I hadn’t picked up a book in a long time. I dabbled with things that made me feel warm. Partying and shallow conversations. Grotty pubs and sticky clubs. Good friends made me feel a good kind of warm. But it took me a long time to find my way back to literature. Through a work stint as a Nursery Practitioner, I found my way back into writing. You see, at the nursery we had to send updates to parents all about what their children were getting up to. I enjoyed this task and wrote the children’s days like stories. Descriptive and alive. I’d got the bug and the bug had bit me. I didn’t last long once I had started writing again and I quickly found myself working at the Ideas Foundation. 
Through my new employer, I was encouraged to trial as much as possible to find out what I enjoyed doing. I was also very privileged to have access to several creative professionals who genuinely wanted to help and mentor those younger than them. Mentors can see all your ducks and help you to get them in a row. My ducks were all over the place and needed very graceful guidance. You push my ducks too much and, well, they explode. Poof!
Speaking to seasoned professional copywriters, I was able to glean their persistent journey into the profession. The confusion I once had around my goals has seemed to have dissipated. The ability to feel hungry for life and understand myself has only grown. My spark is back. 
The excitement and giddiness I feel when I think about myself as a writer is immense. The energy can fuel me for days. I look to the bottom left of my documents and the number of words that can pour out onto a page grows and grows with each project I set myself. The possibilities as a writer seem endless from this perspective. 
I understand that there is a lot more to these dreams that simple want. I must be focused. Persistent. Take up the offers of guidance from those around me. Accepting critic and moving towards goals. But the potential is there. I understand myself a little better. I value my work a little more. Hopefully, one day in the not-so-distant future a book of mine might get thrown away and end up decomposing in the damp soil into tiny fragments that find their way into us. At least that work will be better and born of something other than the child’s will to survive and create. That would make me feel okay. 
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msbutterfly5294 · 9 months ago
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There is a fine line between using your trauma to heal through creativity and remind others they aren’t alone or as a message , a warning of the dangers ;
“ and using that trauma through creativity to make it into reality . ”
. . .
“ You can use your creativity to make your trauma remain a message , a lesson. . . Or have it remain here , in the now and forever . ”
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ghost-bxrd · 1 year ago
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blog guidelines and tags
Hi! I’m GhostBird! This blog is dedicated to any and all things Batman and Robin related featuring copious amounts of fluff and feels 💚
First of all: be kind. Both to me and to each other. If there’s a prompt/opinion you don’t like please keep scrolling or simply block. Rude commentary or harassment of any kind will not be tolerated, and yes that also applies to ships you may find distasteful. If I have too many people going anon to be rude I will be turning that function off. This is a safe space, and I will enforce that with prejudice. 🐍
Second of all: Have Fun. Go wild. And if you have any questions, feel free to send me an ask 🦅
AU GUIDE
Shuck — Church Grimm Jason AU 🐺
what you’re longing for you claim to abhor — for the fic with Jason pretending to be a hallucination where the Bats think Hood was Jason’s boyfriend 🫀
The Antithesis of Magic — for the fic where Jason Todd adopts a young Bruce Wayne from an alternate universe and takes him back to his own and now has to navigate being a dad to a traumatized ten year old who’s hell bent on becoming a vigilante while simultaneously juggling his night job as a crime lord, all while keeping both their identities secret from the Bats 🦇
Fae Dick Grayson — the Fae au with multiple headcanons and little convos without an actual fic (yet) lol 🌲
Court Family — the batfam as part of the Court of Owls AU 🪙
Selkie Au — Selkie Jason 🦭
Owl Song — for the Talon!Dick fic series I’m writing featuring lots of feels 🦉
Mer Au — the batfam as merpeople! Featuring Leviathan Jason and Siren!Dick and researcher Calvin Rose and a lot of mysteries 🌊
Dragon Au — medieval Dragon Rider Au, with the canon vigilante personas as dragons 🐉
TAG GUIDE
prompts — plot bunnies that hit me over the head at random times of the day. If you get inspired, feel free to write something for it. 💚
Digital Art — my art (unless it’s reblogged) ranging from sketches and little comic doodles to full paintings. Usually of the angsty variety ⛈️
ghost talks — responses to asks and suggestions, some general musings, and random thoughts 👻
brainstorming — brainstorming for fic ideas or existing fics
Etsy — updates and stuff for my Etsy store, mostly Batboys related 🦅
Sneak Peek — Drabble previews of upcoming fics ✍️
Scrapbook — scrapbook project for Owl Song, with hidden infos and secret messages for this verse 🦉📖
Mer Au — look up the “blog guide” tag for a guide to mer au tags 🌊
Echoes Zine — a zine project I’m working on that will be featuring mostly Jason with Dick and Tim cameos :)
Some Links 🔗
AO3
And… that’s pretty much it for now. I’ll update this list when or if necessary ✨
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flimsy-spoon · 1 year ago
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⚢ Blog Guide ⚢
You May Refer To Me As Primary : Ma'am, Pretty Girl, Miss Yes! : Esther, Mommy, Baby, Doll, Princess, Love, Slut, Whore, basically anything else No! : Masculine terms
21 Years Old Female she / her Lesbian Femme 4 Femme Dom lean | Switch more about me
DNI Minors : this is an 18+ blog ONLY Men : I am a lesbian and this is strictly a wlw blog Homophobic, Transphobic, Racist, Pedo, Proshipper/Comshipper, Mspec Lesbians / Bi-Lesbians / Contradictory Labels
> > > > > > > > > > > > > > > > > > > > > > > > > >
Random Horny Posting #random
Rants or Vents #rant
Asks and Chats #asks , #chats , #anon
Yes :  ⚢ Mommy / Mistress Kink ⚢ Vanilla ⚢ Degrading  ⚢ Praise / Worship ⚢ Dirty Talk ⚢ Sadism / Masochism  ⚢ Orgasm Control / Denial / Overstimulation ⚢ Light Bondage / Restraints  ⚢ Spanking / Marking / Hair Pulling (okay giving and receiving all)
Maybe : ⚢ Light somno ⚢ Knife play ⚢ Choking (giving, NOT receiving) (would try in very specific circumstances with someone I trust)
No :  ⚢ Ageplay / MDLG (mommy as a term is fine) / Petplay (pet as a term is fine) / Raceplay ⚢ Rape / CNC / Incest / Pedo ⚢ Piss / Scat / Vomit / Feed ⚢ Extreme Violence / Guro ⚢ Breeding / Pregnancy  ⚢ Intoxication (especially weed) ⚢ Dykebreaking / Use of masculine terms (daddy, cock, boyfriend, he/him pronouns, etc.)
> > > > > > > > > > > > > > > > > > > > > > > > > >
Trans women welcome!
Asks are open for everyone, I’d love to meet and talk to you! Be as horny as you want to be, baby.
My DMs are open! Sexting and photos are fine but I'm more likely to respond to mutuals. Women only!
Do not post anything of mine on any other platform, especially without credit. 
I do not have a sub or dom at the moment.
I am single and not looking for a girlfriend or any kind of relationship. I'm not opposed to getting to know someone but it is not a priority of mine.
> > > > > > > > > > > > > > > > > > > > > > > > > >
My Anons  🌸🍄🌱🐞💟🦆🫧🥝👑🌹🐈🌾👙🍒🌻🪭⚓🪩♨️🎨📍💎🌧🎻🧚‍♀️💌🪽
BDSM Test results below the cut
I don't think it's completely accurate, but close enough I suppose.
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writingprompt-ledgers · 7 months ago
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The Road That Erases
A new road appears overnight, but anyone who travels it loses a part of themselves. One traveler, realizing the stakes, must decide what they’re willing to lose to reach the end.
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thewriteadviceforwriters · 3 months ago
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Character Flaws and Their Meanings
Impulsiveness : Acts on instinct without careful planning. Perfectionism : Sets unrealistically high standards, leading to self-criticism. Indecisiveness : Struggles to commit to decisions or choose a path. Arrogance : Overestimates one’s abilities and dismisses others. Pessimism : Habitually expects negative outcomes in most situations. Cynicism : Distrusts the motives and sincerity of others. Overconfidence : Places excessive faith in one’s skills, often underestimating risks. Stubbornness : Resists change and refuses to adapt to new ideas. Jealousy : Feels envious of others' success or possessions. Insecurity : Experiences frequent self-doubt and a lack of confidence. Procrastination : Tends to delay tasks, often leading to missed opportunities. Passivity : Avoids taking initiative and relies on others to act. Aggressiveness : Responds with hostility or force rather than reason. Selfishness : Prioritizes personal gain over the welfare of others. Fragility : Is overly sensitive to criticism and easily discouraged. Egotism : Constantly focuses on oneself and one’s own importance. Defensiveness : Quickly rejects or rationalizes away critique or new information. Manipulativeness : Exploits others to fulfill personal needs or desires. Recklessness : Shows a careless disregard for potential risks or consequences. Resentfulness : Holds lingering bitterness and grudges over perceived wrongs. Distractibility : Finds it hard to maintain focus amid competing interests. Impatience : Lacks the willingness to wait, often spoiling opportunities to learn. Perfunctory : Performs actions in a mechanical, uninspired manner. Self-Doubt : Consistently questions personal abilities and decisions. Arbitraryness : Makes decisions based on whim rather than reason or evidence. Rigidity : Is inflexible and unwilling to consider alternative viewpoints. Gullibility : Trusts too easily, often leading to being misled or deceived. Obsession : Becomes excessively fixated on particular ideas or details. Aloofness : Maintains emotional distance, appearing detached or indifferent. Intolerance : Refuses to accept differing perspectives or lifestyles.
Writing Advice for Brainstorming
Mix genres and time periods: Experiment by combining elements from different eras or genres to create unique settings and narratives.
Use "what if" scenarios: Pose unexpected questions (e.g., What if time travel operated on emotions rather than mechanics?) to spark novel ideas.
Draw from diverse mediums: Engage with art, music, or even scientific papers to inspire unexpected plot twists.
Embrace absurdity: Let illogical or surreal ideas guide you; sometimes the wildest thoughts lead to compelling stories.
Reverse clichés: Identify common tropes in your favorite genres and deliberately invert them to create fresh perspectives.
Incorporate personal anomalies: Transform your idiosyncrasies and personal struggles into rich, multi-dimensional characters.
Use mind-mapping: Visually plot your ideas in a freeform way to uncover hidden connections between disparate elements.
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tahbhie · 3 months ago
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20 Alternative Losses Your Protagonist Can Face That Don't Involve the Death of a Person.
In one of my recent posts, I talked about losses as a core principle in driving a plot forward.
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It's recommended in almost all guides. But here's the thing: someone doesn't have to actually die to create that emotional rollercoaster.
Here are 20 different losses your protagonist can face without losing someone to the cold hands of death:
1. Loss of a dream job opportunity
2. End of a long-term relationship or marriage
3. Betrayal by a close friend or family member
4. Financial ruin or bankruptcy
5. Loss of a beloved pet (The pet could go missing.)
6. Rejection from a prestigious program or institution
7. Injury or illness leading to the loss of physical abilities
8. Destruction of a childhood home
9. Loss of custody of a child
10. Failure to achieve a lifelong dream or goal
11. Being falsely accused of a crime
12. Natural disaster destroying personal belongings and home
13. Loss of a valuable family heirloom
14. Experiencing discrimination or injustice
15. Being forced to move away from a beloved community
16. Losing a significant competition or contest
17. Loss of memory or cognitive abilities
18. Falling out with a mentor or role model
19. Closure of a cherished local business
20. Loss of one's reputation due to scandal or rumor
Thank you for all of your support. If you love my blog, consider gifting me a rose. Val's here, and I hope your characters are ready to paint the town red.
Check out this printable template that helps you structure the nuanced parts of your plot you normally skip out on.
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You also receive a free add-on that enhances your plot. It saves you time and helps you maintain quality.
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rheas-chaos-anthology · 9 months ago
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Writing Hack:
If you have a character that you like or dislike too much temporarily change their name. For example, if you have a character you love (which is making it hard to make them more complex) name them someone you hate. Or vice versa.
For obvious reasons, please change it back.
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draconesmundi · 4 months ago
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Happy STS! I guess it still counts because it's Sunday? Idk
ANYWAYS today's question: do you have or want to have any merch connected to your story? What would be most fun? A plushie of MC or maybe a hoodie with some characteristic logo? Or maybe something completely different?
Funny you should ask, there is already Dracones Mundi merch! I partnered with my friend @Barksbog and they made plushies based on my firedrakes! They aren't in stock at the moment (very detailed, take a long time to make) but other things you can buy in Bark's shop, currently woodlice and meat frogs! https://barksbog.com/collections/plushies
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maesfics · 1 year ago
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𝑓𝑖𝑛𝑑 '𝑒𝑚 . . . ᥫ᭡
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OUTER BANKS.
↬ jj maybank. from the nextflix series "Outer Banks," is a charismatic and impulsive troublemaker with a heart of gold.
↬ rafe cameron. from netflix series "Outer Banks," is a troubled and unpredictable rich kid grappling with deep-seated issues and a desire for approval.
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SEVENTEEN.
↬ boo seungkwan. better known as Seungkwan from the K-pop group SEVENTEEN, is celebrated for his powerful vocals and dynamic stage presence. His quick wit and humor make him a standout personality both on and off stage.
↬ lee seokmin. better known as DK from the K-pop group SEVENTEEN, is a talented singer with a bright personality and a heartwarming smile.
↬ hong jisoo. better known as Joshua from the K-pop group SEVENTEEN, is a gentle and soft-spoken singer with a serene presence and a knack for songwriting.
↬ kim mingyu. from the K-pop group SEVENTEEN is a charismatic and visually striking member, known for his model-like appearance and easygoing, friendly demeanor.
↬ choi seungcheol. better known as s.scoups, the leader of K-pop group SEVENTEEN, is known for his strong leadership, deep voice, and caring nature, often acting as a supportive pillar for the group.
↬ yoon jeonghan. from the K-pop group SEVENTEEN is known for his angelic visuals, playful personality, and soothing vocals that add a unique charm to the group's dynamic.
↬ xu minghao. known as the8 in the K-pop group SEVENTEEN, brings a unique blend of martial arts-inspired dance moves and a soft, ethereal vocal style. His artistic sensibilities and fashion-forward image add a distinct flavor to the group's performances
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THE LAST OF US (VIDEO GAME).
↬ abby anderson. from the video game "The Last of Us Part II," is a fiercely determined and physically strong character, driven by a deep sense of loyalty and a quest for revenge.
↬ dina woodward. from the video game "The Last of Us Part II," is a brave and compassionate survivor, known for her witty sense of humor and supportive nature.
↬ ellie williams. from the video game "The Last of Us I & II," is a resilient and complex character, marked by her toughness and emotional depth in a post-apocalyptic world.
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ALL OF US ARE DEAD.
↬ lee su-hyeok. from "All of Us Are Dead," is a resourceful and athletic high school student, known for his bravery and quick thinking during the zombie crisis.
↬ choi nam-ra. a character from "All of Us Are Dead," is depicted as a mysterious and intelligent student, who harbors a secret strength amidst the chaos of a zombie outbreak.
↬ lee cheong-san. from the series "All of Us Are Dead," is portrayed as a brave and selfless high school student, who emerges as a protective figure during a zombie apocalypse.
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XO KITTY.
↬ minho. from the series "XO, Kitty," is a charming and thoughtful character, known for his kind heart and the sweet, supportive role he plays in the story.
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TRUE BEAUTY.
↬ lee suho. from the series "True Beauty," is a handsome and aloof high school student who harbors deep emotional scars beneath his perfect exterior.
↬ han seojun. from "True Beauty," is a charismatic and tough-looking character with a warm heart and a hidden passion for music.
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masterlist will be updated frequently.
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